Our blog Archives - Dec-IJoe https://www.joedecie.com/category/our-blog/ Online courses in drawing comics Mon, 20 May 2024 23:13:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 https://www.joedecie.com/wp-content/uploads/2023/03/cropped-book-gab57c82a6_640-32x32.png Our blog Archives - Dec-IJoe https://www.joedecie.com/category/our-blog/ 32 32 The Most Famous Character Copies in Comic Book History https://www.joedecie.com/the-most-famous-character-copies-in-comic-book-history/ Mon, 20 May 2024 23:13:29 +0000 https://www.joedecie.com/?p=697 In the world of comic books, two giants, Marvel and DC, are often seen borrowing ideas from each other. This causes lively discussions and debates…

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In the world of comic books, two giants, Marvel and DC, are often seen borrowing ideas from each other. This causes lively discussions and debates among fans about who “stole” this or that hero from whom. Like Coca-Cola and Pepsi, these publishers are like eternal rivals who don’t mind sneaking a peek at their competitor’s successful ideas. Next, you’ll learn about the most famous comic book characters who are copies of each other, who appeared first, and how the mutual influence of the characters affects comic book culture.

Aquaman and Namor – The Underwater Kings

DC’s Aquaman and Marvel’s Namor have the unique ability to control sea creatures. Namor was created first, making his debut in October 1939. Aquaman did not appear in the pages of comic books until two years after Nemor, in November 1941. Both of these characters portray kings of lost underwater kingdoms and wear similar royal robes.

Green Arrow and Hawkeye – Archers Without Superpowers

Green Arrow and Hawkeye are both archery masters without any superpowers. Green Arrow was created much earlier, in 1941. Hawkeye didn’t appear in Marvel Comics until 1964, 23 years after his predecessor. Both heroes use a variety of arrows with unique properties in battle.

Deadpool and Deathstroke – Assassins With Healing Factors

Marvel’s Deadpool and DC’s Deathstroke have the ability to heal wounds quickly. Deathstroke appeared a decade earlier than Deadpool, with his first appearance dating back to 1980. Deadpool, which was created in 1991, is often considered a comedic version of the more serious Deathstroke. Interestingly, the real names of these characters are very similar: Deathstroke’s real name is Slade Wilson and Deadpool’s real name is Wade Wilson.

Catwoman and Black Cat – Feline Thieves

DC’s Catwoman and Marvel’s Black Cat are both slick and dodgy thieves. Catwoman made her comic book debut much earlier, in 1940. Black Cat appeared in the pages of Amazing Spider-Man in 1979. Both characters wear cat-inspired costumes and use their skills to commit theft.

Superman and Hyperion – Almost Twins

DC’s Superman and Marvel’s Hyperion have strikingly similar origin stories and abilities. Superman was created first, making his debut in 1938. Hyperion was introduced in Marvel Comics in 1969 and his story is strongly reminiscent of Superman’s. Both heroes came to Earth from exploding worlds and get their powers from the sun.

Doctor Fate and Doctor Strange – Masters of Mysticism

DC’s Doctor Fate and Marvel’s Doctor Strange are the leading magical characters in their respective universes. Doctor Fate appeared in 1940, significantly earlier than his Marvel counterpart. Doctor Strange debuted in 1963 and quickly became one of the most famous magicians in comics. Both use magic to protect reality and fight the forces of evil.

Clayface and Sandman – Masters of Transformation

DC’s Clayface and Marvel’s Sandman use their transforming bodies to fight. Clayface first appeared in 1940, while Sandman debuted in 1963. Both characters can reshape their bodies to create different weapons and tools. They display similar abilities, but Clayface was created first.

Black Panther and Red Lion – Kings of Africa

Marvel’s Black Panther and DC’s Red Lion are the leaders of African nations. Black Panther appeared in 1966, while Red Lion was only introduced in 2016. Both characters wear big cat inspired costumes and defend their countries. Although Red Lion is a clear copy of Black Panther, his story and motivations are different.

Robin and Bucky – The First Sidekicks

DC’s Robin and Marvel’s Bucky were the first sidekicks of the main characters of their respective universes. Robin debuted in 1940 and Bucky appeared a year later in 1941. Both were created as teenage characters to appeal to a younger audience. Over time, each developed into a character in their own right, going through changes and their own trials.

Thanos and Darkseid – Titans of Destruction

Marvel’s Thanos and DC’s Darkseid are powerful villains seeking to dominate the universe. Darkseid was introduced in 1970, while Thanos appeared in 1973. Both characters are known for their plans of destruction and manipulation. Thanos and Darkseid exhibit similar traits, but each has unique abilities and motivations.

Final Thoughts

In the world of comics, Marvel and DC are often inspired by each other, creating characters that are sometimes remarkably similar. This leads to interesting debates among fans and adds an extra layer of rivalry between the two publishers. 

While some characters are obvious copies, many of them eventually develop unique traits and deep histories that set them apart from their prototypes. This mutual “borrowing” can be seen not only as a way of competition, but also as a method of creative inspiration that allows the boundaries of the genre to be pushed. 

As a result, each new character enriches the Marvel and DC universes, making the world of comics even more diverse and exciting.

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5 Tips for Creating Your First Comic https://www.joedecie.com/5-tips-for-creating-your-first-comic/ Fri, 17 May 2024 13:41:21 +0000 https://www.joedecie.com/?p=693 Creating your first comic book can seem like a daunting task, especially if you’ve never done it before. However, with the right approach and some…

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Creating your first comic book can seem like a daunting task, especially if you’ve never done it before. However, with the right approach and some helpful tips, you can create your first project quickly and efficiently. Here are five top tips to help aspiring creators successfully realise their first work in the world of comics.

Start Small

For those who are new to creating comics, it’s important not to take on large and complex projects at once. Start with a small, simple project that can be completed in a short amount of time. This approach is much like exploring new opportunities, similar to discovering exciting venues like crypto casino. Starting small will allow you to feel confident in your abilities and quickly see the results of your work, which is especially important to keep you motivated.

When choosing a theme for your first comic, settle on something you know well or that inspires you personally. It could be a short funny story from your life, a short folk tale or even an anecdote that you could turn into a visual story. The key is to keep the project simple enough that it can be completed without too much difficulty.

Examples of beginning projects:

  • One-Topic Comic: Choose one small story or event and develop five to seven pages around it. This will help you focus on the story and not get bogged down in a lot of details.
  • Personal story: Tell a funny or significant incident from your own life in comic book form. This will add personality to your writing and help you connect with your audience more easily.
  • Fable Adaptation: Take a short fable or morality tale that already has a clear structure and known characters and transform it into a comic strip. This will simplify the task of content creation, allowing you to focus on the visual presentation.

Set Yourself a Timeline

One of the best ways to finish a job is to have a clear deadline. It can take a long time to make a comic book if you are not disciplined. Setting a time limit helps you focus your efforts and resources, which makes the job easier to handle.

Set a timer for 5 hours on a day when you don’t have much to do. Do nothing but work on the comic during this time. You won’t get tired or give up after five hours of making a simple picture book.

How to manage time when creating a comic book:

  1. Planning: Divide your time into blocks, each dedicated to a specific stage of work: research, sketching, drawing, incorporation, and final design.
  2. Limited work sessions: Work intensively for short periods of time, with short rest breaks. This will help maintain concentration and efficiency.
  3. Focus on completion: The main goal is to complete the project, even if it turns out to be non-ideal. The idea is to get used to the process of completing work, which is crucial to developing skills in any art form.

By setting yourself a clear time frame, you will not only ensure the completion of the comic, but you will also develop the ability to work productively within a limited amount of time.

Adapt an Existing Story

If you haven’t created ten short comics yet, it’s recommended that you don’t try to write a story from scratch. It’s better to adapt an existing story. Find stories that are in the public domain or stories that inspire you personally and transform them into comics.

Ideas for adaptations:

  • Stories from local legends or myths.
  • Proverbs and fables.
  • Popular anecdotes or historical episodes.

Simplify Character Design

Character design is a complex skill that takes time to master. For your first comic, use a simple methodology. For example, the Head, Body, Legs (HBL) method, which allows you to quickly create different characters by changing the shapes and sizes of major body parts.

Steps of the HBL method:

  • Divide the character into head, body, and legs.
  • Vary the shapes of each part to create different looks.
  • Vary the sizes to add uniqueness to the characters.

Free yourself from expectations

Your first comic book is unlikely to be a masterpiece, and that’s okay. It’s important to learn how to complete projects and enjoy the creative process, not just the result. Working on comics should be fun and become a rewarding experience, not a source of stress from not meeting high expectations.

Tip for self-motivation:

  • Consider every completed project a victory.
  • Don’t be afraid to experiment and make mistakes.
  • Remember that each page of your comic is bringing you closer to becoming an accomplished creator.

Conclusion

Anyone who wants to be an artist or writer will find making a comic book fun, but making your first comic book is especially fun. On the other hand, if you haven’t done this before, the process may seem scary and difficult. It is very important to carefully think about the task and use tried-and-true methods and approaches. 

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The Art of Comic Book Storytelling https://www.joedecie.com/the-art-of-comic-book-storytelling/ Mon, 16 Oct 2023 18:39:01 +0000 https://www.joedecie.com/?p=674 Comics’ visual aesthetics and narrative quality create an immersive storytelling experience unlike any other media. Comic books have inspired millions with tales of courage, mystery,…

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Comics’ visual aesthetics and narrative quality create an immersive storytelling experience unlike any other media. Comic books have inspired millions with tales of courage, mystery, and wonder. This study of comic book storytelling will cover everything from the visual language that guides readers through panels to the combined efforts of writers, artists, and creators who bring characters and plots to life.

The Visual Language of Comics

Imagine a canvas where words and images blend to guide readers through a story. Comic books are visual narratives using panels, gutters, speech bubbles, and captions. Each element affects how readers view and interact with the story.

Panels, and comic frames, reveal the story. They pace the tale, with smaller panels implying rapid events and larger panels allowing for more substantial developments.

The gutters between panels are where readers’ imaginations flourish. They fill in spaces between moments, encouraging readers to actively participate in the plot.

Captions and speech bubbles offer thoughts and narrative. Font, size, and location convey character traits, mood, and urgency. The visual arrangement of these pieces can greatly affect reading.

The Power of Panel Layout

Panel arrangement is a subtle but important technique for comic book artists. It controls the reader’s attention and emotions, affecting the story’s pace and tone. Artists manage story flow using panel size, shape, and placement.

A well-designed panel layout can build tension by progressively zooming in on a character’s face during a vital moment. It can convey grandeur with a full-page spread showing a stunning landscape or climactic battle. Overlapping panels or circular sequences can complicate and enhance storytelling.

Balancing Art and Text

Text and images are delicately balanced in comics. In addition to the artwork, conversation, narration, and onomatopoeia portray character personalities, atmosphere, and action.

The dialogue gives characters personalities and advances the plot. Effective speech can disclose interpersonal intricacies, emotions, and character motivations.

Readers hear a character’s thoughts, opinions, and insights through narration. It enriches the story by revealing a character’s thoughts.

Action situations are energised by onomatopoeia like “Pow!” and “Thwip!” The artwork is dynamically enhanced by its visual portrayal of sound.

The Role of Splash Pages and Double-Page Spreads

Splash pages and double-page spreads are the peak of comic book visual narrative. These pages are intentionally placed in a comic to generate dramatic reveals, epic battles, and important moments that make a lasting impact.

A splash page usually has a large, eye-catching image. It usually introduces a main character, depicts a climax, or sets the story’s tone.

Double-page spreads allow artists to display magnificent images over two pages. These spreads showcase a comic’s most impressive and dramatic scenes, leaving readers in awe.

Character Expressions and Body Language

Comic book artists understand character expressions and body language to communicate emotions, thoughts, and relationships. They know that a well-drawn countenance may say volumes without much discussion.

A character’s inner conflict or enjoyment might be revealed by a furrowed brow, wry smile, or raised eyebrow. Slumped shoulders, clenched fists, and confident strides might reveal a character’s emotions and intentions. These details let readers bond with personalities beyond the page.

Narrative Techniques in Comics

Comic book creators can tell non-linear stories. They use numerous narrative approaches to deepen and complicate their stories. For instance, flashbacks reveal a character’s motivations and backstory. Montages visually demonstrate character growth or time passing. Parallel storytelling creates suspense by weaving multiple stories together.

The Evolution of Storytelling Styles

Over time, comic book storytelling has changed with tastes and creativity. From simple Golden Age comics to complex graphic novels, the medium has changed dramatically.

Alan Moore and Frank Miller have created complex stories that defy convention. They demonstrate that comics can cover difficult subjects, social challenges, and thought-provoking criticism.

Conclusion

Comic book storytelling combines visual and narrative excellence. Comic book narrative, from panel layouts to character expressions, can transport readers to other realms, stir emotions, and spark thought.

Comic books are more than superheroes and adventures—they’re a unique type of narrative that captivates all ages. Next time you pick up a comic book, enjoy the exquisite artwork and skill in every panel. It shows how storytelling can transcend words and imagery to create unforgettable stories that touch us all.

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The Digital Renaissance: Exploring the World of Webcomics and Digital Comics https://www.joedecie.com/the-digital-renaissance-exploring-the-world-of-webcomics-and-digital-comics/ Mon, 16 Oct 2023 06:17:58 +0000 https://www.joedecie.com/?p=670 In today’s fast-paced digital age, the realm of art and storytelling has undergone a significant transformation. Traditional print media is no longer the sole platform…

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In today’s fast-paced digital age, the realm of art and storytelling has undergone a significant transformation. Traditional print media is no longer the sole platform for creators to showcase their talents and narratives. Instead, we find ourselves immersed in the captivating world of webcomics and digital comics, a digital renaissance that has revolutionized the way stories are told and consumed. In this article, we will delve into the evolution of webcomics and digital comics, their impact on contemporary culture, and the exciting possibilities they hold for the future.

The Rise of Webcomics

Webcomics, a mix of “web” and “comics,” are a popular comic book alternative. Digitally accessible creations have grown in popularity, especially recently. Artists shared their comics on personal websites and forums in the early internet, sparking a digital revolution.

Webcomics’ ability to democratise storytelling and art is astounding. They provide an inclusive platform for aspiring artists and writers, unlike traditional publishing. Creators can now reach worldwide audiences with little obstacles.

Famous webcomics like “xkcd,” “Homestuck,” and “The Oatmeal” have left an everlasting influence on the medium. Webcomics has grown to include products, animations, and print versions, as well as loyal fans. Such success stories demonstrate webcomics’ longevity and influence.

Webcomics are remarkable beyond their popularity. Accessibility and affordability are their best qualities. A wide collection of content is generally free to readers. Donations or goods purchases can also help creators. Webcomics have become part of modern digital culture due to their accessibility. And if you’re looking for the best fast payout casinos in New Zealand, you’ll find that webcomics offer similar ease of access and affordability, making them an enticing choice for entertainment in the digital realm.

The Digital Comics Revolution

Digital comics have advanced alongside webcomics, which have changed the comic industry. Platforms like ComiXology have helped traditional comics become digital. Comic fans come to ComiXology for its large inventory and user-friendly layout.

Creators can now reach a global audience through digital comics. A cartoon can be translated into various languages with a click, removing cultural and language barriers. Digital comics add interaction and multimedia to the reading experience. Sound effects, animations, and hyperlinks enhance storytelling.

Diversity and Inclusivity in Webcomics and Digital Comics

Digital comics and webcomics promote diversity and inclusivity in narrative. Diversity and underrepresented creators have found a venue to share their opinions and experiences. These comics provide a new perspective on complicated social issues.

More stories about race, gender, sexuality, mental health, and identity are available, giving readers a variety of relatable stories. Webcomics and digital comics’ inclusion gives a wider audience a sense of belonging.

Challenges and Controversies

Great innovation presents unique problems. Digital comics have had copyright and plagiarism issues. The ease of digital dissemination has made protecting intellectual property and compensating creators harder. Digital comics controversies show the challenges of this fast-changing medium.

The Future of Webcomics and Digital Comics

Webcomics and digital comics will change in the future. VR and AR could give readers immersive and interactive experiences like never before. Webcomics subscription services may also grow, giving authors a steady income and fans ad-free viewing.

Finally, webcomics and digital comics have revolutionised storytelling and art. These media have democratised art and storytelling, celebrated diversity, and showcased many creative voices. Webcomics and digital comics are increasingly important in modern culture as the future holds more interesting possibilities. Explore this dynamic environment, support authors, and join the digital comics revolution.

Conclusion

In conclusion, webcomics and internet comics have revolutionised our storytelling and art consumption. Digital formats have democratised and expanded comics by giving creators a platform. Popular webcomics and digital comics are transforming culture and giving diverse voices a forum. Webcomics demonstrate that anyone with a creative vision and internet access can convey their narrative globally. This accessibility has improved the medium and led to groundbreaking webcomics. Traditional comic books have seamlessly moved to digital formats, adding multimedia narrative and interactivity. ComiXology offers several digital comics.

Additionally, webcomics and digital comics can foster storytelling diversity and inclusivity. Readers of all ethnicities have engaged with writers from diverse backgrounds who tackled important social issues. Despite their merits, webcomics and digital comics encounter challenges and controversy. Creators require ethical and legal protection from copyright and plagiarism. Webcomics and digital comics have infinite potential. VR/AR will deliver readers rich and interesting experiences. Subscription-based services may provide more revenue for producers and this vibrant cultural community.

Finally, the digital renaissance of webcomics and digital comics has transformed storytelling and given creators a voice. Digital creativity is part of current culture, not a trend. Webcomics and digital comics are wide and diverse. Support your favourite authors and embrace the exciting future of this ever-changing medium. Digital comics will continue to inspire and engage audiences.

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I want to draw comics: where do I start? https://www.joedecie.com/i-want-to-draw-comics/ Sun, 22 Jan 2023 09:09:00 +0000 https://www.joedecie.com/?p=601 There are different kinds of stories in pictures: in theme, style, plot, etc., but they all have one thing in common - in order to draw them you need the basics of visual literacy.

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There are different kinds of stories in pictures: in theme, style, plot, etc., but they all have one thing in common – in order to draw them you need the basics of visual literacy. And here, as in any other form of drawing, there is no “magic pill”, no spell or universal step by step scheme for drawing people, animals, trees, etc.

At the very least, this is justified by the stylization used by the artist to amplify the artistic image.
Any image, character, plot is developed by a comic book artist individually, specifically, depending on the specific situation. Judge for yourself – Marvel comics look one way, graphic stories about Indiana Jones – another, Tin-Tin and in general has undergone a number of interpretations and transformations during its existence, and modern graphic novels and completely different, in terms of pictorial language.

Let’s sort it out in order.

1). The artists who draw comics are excellent draughtsmen. That means they didn’t just take a piece of paper or a clipboard and create a masterpiece on the spot, but they were seriously, thoroughly trained in drawing, painting and composition. It is a good academic (realistic) school of drawing that underlies their work. Perspective reduction of forms, carefully composed complex angles, perfect knowledge of plastic anatomy of people and animals (not learned from books but acquired as a result of pictorial practice), knowledge of color harmonies, contrasts (comfortable for a human eye), color psychology, specifics of color changes depending on the light quality, harmonic structure of “frames”, the balance of forms and volumes in the format, etc. – all this is so typical for the art of comics and originates in the traditional basic principles of drawing.

2). You can’t do without stylization. Stylization is by no means a deformation or simplification of the image, but rather an interpretation of what the artist intended, a strengthening of the characteristic features and traits for the sake of greater expressiveness of the image. It is stylization that gives characteristic massiveness to the drawn muscles of superheroes, transforms human figures to the point of grotesque, and sharpens the dynamics of poses and angles in the drawings. This is not just a technique in a single picture.

3). The skill of drawing from the head is not as important as the competent use of references and nature. Many people think that comic book creators simply have a good imagination. That’s not entirely true. Drawing from the imagination is just one type of drawing that builds on all the previous ones. The base here is drawing from life. By repeatedly drawing the model in different turns, angles, stylizations, the artist builds observation and skill, without which it is unlikely to draw anything in any other way. After (or better together with) the block of drawing from nature, you can connect drawing from memory – to draw familiar forms and objects, restoring them in memory.

4). Composition is the key skill of a professional artist regardless of the genre, technique or trend. In drawing comics, composition is especially important. It is she who helps to connect the image and text organically, distribute empty and filled fields within one image, create a balance of color and black and white, dark and light elements, arrange step-by-step slides in an original and interesting way and much more.

5). The individual authorial style of a comic book artist develops naturally. Just sitting down to draw, trying to make it as original and unusual as possible, is not the best option. In addition, the individual style and manner of any artist, including drawing comics, comes after mastering all of the above by itself. Constantly thinking about his style of drawing graphic stories, to be original in drawing – the way to nowhere.

6). It is easier to draw on a tablet, it is better to learn to draw on it at once, and drawing on paper – the last century. Computers, tablets and other gadgets are just a means to an image. By itself, the computer, graphics tablet and phone can not draw anything – the result can only guarantee the artist who has mastered not only the graphics program (what to draw), but the principles of drawing, the image base itself (how to draw). It doesn’t matter if the artist draws using traditional methods or modern technology, what matters is the concept itself, the idea itself and its figurative solution.

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The essence of comics https://www.joedecie.com/the-essence-of-comics/ Tue, 05 Apr 2022 09:06:00 +0000 https://www.joedecie.com/?p=598 Before touching on the history of the origins of comics, it would be a good idea to understand adequately what a comic book is and why it is not necessarily the adventure story of "Batman" and "Spiderman.

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Before touching on the history of the origins of comics, it would be a good idea to understand adequately what a comic book is and why it is not necessarily the adventure story of “Batman” and “Spiderman. Let’s take this question literally, straightforwardly, and without including any manifestations of fantasy. Comics are pictures with which a story is told. Sometimes authors and contributing artists can use text for clarity of narrative, or they can limit themselves to a trivial statement of fact by illustrating a couple of fragments from a real or fictional story. Now let’s turn on our brains and think about what it looks like.

It seems that primitive people did something similar-rock art, and you can’t call it anything other than comics in the modern interpretation. What fits the analogy next? Egypt, of course. Oh, yes. The famous painted walls of pharaohs’ tombs, local dishes, etc. Same thing? Of course it is. Well, we’ll also include frescoes and religious mosaics from the Middle Ages and the Renaissance. Isn’t that a comic book? It is a comic book. Only in a very specific interpretation, the comic is still a product of the various newspapers and magazines that began to flood European cities first, and then the world. And even though comics were transferred to electronic formats as well, we should still consider as a starting point the first paper newspapers, in which the authors used drawings to try to tell a story, most often of a religious nature.

And now let us take a closer look at the name. Comic, from the English comic – funny, amusing. It turns out that the main purpose of comics – to make people laugh. But do all comics look like a bunch of jokes and funny lines? Of course not. Even the infamous stories about Donald Duck and Mickey Mouse have not always been distinguished by a comedic plot. Sometimes you had to meet something remotely resembling a life drama. So it’s no coincidence that in many countries of the world the comic book has its own name, which does not hint at the humorous purpose of this form of visual and written art. More often than not, all these names boil down to a simple definition – “graphic story”, “graphic novel”, “manga”. This is the truth of the matter.

If we put aside the various publications of a religious nature of the 16th and 17th century, in which biblical stories are retold, the first comic strip could be called the work of Rodolphe Tepfer, who was originally from Switzerland. It was the 19th century and the printing industry was beginning to gain popularity. Machines began to appear in all the developed parts of Europe. Eventually, printing in the form of newspapers and printed books got bored, and enthusiasts appeared, who developed with great pleasure a new genre – stories in pictures. They began to amuse the local public.

Such little books with illustrated stories loved to buy not only for themselves, but also as gifts. It turned out a kind of greeting card with a spread. The first postcards of this kind were really humorous, so it is appropriate to name a specific date of appearance exactly comics – 1830. This was the first work by Rodolphe Tepfer.

In the U.S., the first comic strip came out only in 1892, and it was called “The Bear Cubs and the Tiger. Then began to appear similar and uncomplicated stories. More often than not, comics in newspapers were done by cartoonists who were given overtime as a comic book writer. But interest in comics began to grow at such a serious pace that they had to dedicate a separate position for this business with a separate rate. But it was only the dawn of a cult, which in the future was destined to grow into some kind of subculture.

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The main thing about comics https://www.joedecie.com/the-main-thing-about-comics/ Fri, 15 Oct 2021 08:59:00 +0000 https://www.joedecie.com/?p=592 A comic book is a publication in which a story is told through drawings and accompanying text, and is at the intersection of literature and the visual arts.

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A comic book is a publication in which a story is told through drawings and accompanying text, and is at the intersection of literature and the visual arts. This is also the common name for all stories in pictures, where the story is told primarily through illustrations rather than text. Large comics, where illustrations tell a full-fledged work of fiction, are called graphic novels, and short comics of a few drawings are called strips. Comics also include Japanese manga, Korean manhwa, and Chinese manhua.

Comics do not necessarily contain text, there are also “silent” comics with an intuitive plot. But more often than not, direct speech in a comic is conveyed by a phylactery, a “word bubble” that is “blown” out of the character’s mouth. The author’s words are usually placed above or below the frames of the comic. Comics can be of any literary genre and drawing style. Even the works of classics of literature are adapted in the form of comics. But historically, the most common genres of comics have been adventure and cartooning. This stereotype has long marred the reputation of comics. The style of drawing in a comic book has a certain amount of conventionality. It is simplified for speed of drawing and ease of perception.

Comics are firmly intertwined with film and animation. Scott McCloud, famous for writing “The Essence of Comics,” said that movies are comics, only extremely slow and detailed. We can also see this connection in the fact that the English word “cartoon” is also used to refer to a cartoon or comic book. Or take Japanese comics-“manga” often repeat the plots of traditional anime. But just as movies can interpret comics, comics can also be drawn to books, so often, in order to find the continuation of a comic book that has not yet been finished, people look for the corresponding book. It turns out that the claim that comic books discourage reading real books is incorrectly worded.

At first glance it seems that reading comics is easier than reading classic literature, because there is much less text. This is both true and not: there are indeed fewer words on the pages, and sometimes none at all. But text in comics is not just letters. Comics tell stories in a special language: sometimes it’s like the language of thick novels, sometimes it’s like the language of theater or film, and sometimes it’s like nothing at all. Not all people can take stories in comic book form so easily. It’s a well-known fact that children and teenagers find pictures easier to read than solid text, but that doesn’t mean they’re the only ones who can read comic books. There are situations when it simply becomes impossible to describe something in simple words. At such moments, illustrations come to the rescue. They help make it easier to understand the meaning, to present the picture and all the colors of the event being described.

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Interesting facts about comics https://www.joedecie.com/interesting-facts-about-comics/ Mon, 19 Oct 2020 09:01:00 +0000 https://www.joedecie.com/?p=595 The most expensive comic book in the world is a copy of the first issue of Action Comics. It was in it that the first appearance of Superman took place.

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Some interesting facts on the subject of comics:

1) The most expensive comic book in the world is a copy of the first issue of Action Comics. It was in it that the first appearance of Superman took place. In 2011, an unknown person paid $2.16 million for the 1938 edition. There are about a hundred such copies in the world. But almost all of them are in a terrible condition. That is why the price is only 600 thousand $.

2) Every self-respecting comic book fan knows that Spider-Man was invented by Stan Lee. But not everyone knows that the creator of the Spider-Man image was Steve Ditko, who, incidentally, has Ukrainian roots. Stan Lee himself originally planned to make the character look like Captain America. The hero even had his own shield. And the ubiquitous red and blue suit was drawn by Steve. By the way, he still wrote letters in comic book form when he was in the army.

3) Many parents consider comics very harmful to the development of their children. But British American scientists proved otherwise. They believe that reading the magazine and looking at pictures of superheroes, children develop reading skills faster and their memory improves.

4) One day Marvel received a letter from the mother of 4-year-old Anthony Smith asking for help. The boy had almost completely lost his hearing and needed to wear a hearing aid. But the child refused because he said “Superheroes don’t use those things. The Marvel staff immediately recalled one of the Falcon Eye comics in which he was forced to wear a hearing aid because he was injured. The artists drew a special in which they paired Falcon’s Eye with a new hero, The Blue Ear. “Thanks to the apparatus, I can hear calls for help from everyone in distress,” Said the hero in the comic book pages. After that, the boy happily put the device on.

5) The word “superhero” is a trademark, the rights to which are owned by Marvel Comics and DC Comics since the 1960s.

6) Interestingly, the famous children’s poet Korney Chukovsky could not stand Superman. He believed that this character embodied the cult of brute force and promoted cruelty. Chukovsky called comic books about this superhero nothing less than “a fascist American contagion.

7) In the early ’60s, the authors of girls’ manga were mostly men. It wasn’t until the mid-60s that the creations of female artists began to appear.

8) It was not in Japan that big eyes were used to convey emotions. Osamu Tezuka, who is considered the founder of the anime and manga tradition, did not deny the fact that he borrowed the technique from Walt Disney.

9) The word “manga” was coined by the famous artist Katsushika Hokusai in 1814 for his series of prints. It means “grotesques”, “strange (or funny) pictures”, so the term “manga” refers exclusively to Japanese comics.

10) Every year, everyone in Japan spends about $30 on manga. The popular manga called “Blich” has sold over 50 million copies in the Land of the Rising Sun alone. But today it is not necessary to buy books in stores, because you can read the manga online on the Internet.

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